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Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 15:06:00 -
[1]
A small and irrelevant question: Would CJ'ing to a wormhole system be considered an exploit? |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 15:27:00 -
[2]
Edited by: Rakshasa Taisab on 26/01/2009 15:27:50
Originally by: FlameGlow
Originally by: clone 1
Originally by: Rakshasa Taisab A small and irrelevant question: Would CJ'ing to a wormhole system be considered an exploit?
CCP Prism X said it would on first page. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit.
To clonejump there you first need to get a ship with cloning vats in, and they aren't exactly lightweight kind
They aren't, however I'm still asking.
If you got a clone in a wormspace system, then you've already reached it (else how would your clone be there). And the backstory on CJ'ing does not preclude it. So CCP Whisper's statement about exploit can be interpreted in ways that could would allow it.
So, I'm asking for a definite answer, not an interpretation of the answer on cynos.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 16:38:00 -
[3]
You're telling us an advanced space-faring race cannot use the stars and spacey stuff of the surroundings to figure out; Have I been here before?
Please consider adding some kind of unique ID for systems displayed _in client_, and not some out-of-client hack. I don't care about maps, I just want to know if i've been in a system before. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.26 16:57:00 -
[4]
Originally by: BlackHorizon Edited by: BlackHorizon on 26/01/2009 16:50:24 It would be interesting (and good, imho) if killmails were eliminated completely from wormhole systems.
How would Concord know what's happening over there anyway? Ditto for sov mechanics -- no Concord. 
There is still the quantum mechanics communication thingie, distance does not matter. So concord gets the same reports in Wormspace as in New Eden. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.26 18:01:00 -
[5]
Originally by: CCP Prism X Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Edit: Also, there is no Space Hydra. /tinfoil right now!
Every time I make a bookmark, I think of you. Then I make another, because I thought of you. ^_^
My Wormspace bookmarks folder will become large. VERY large. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.27 06:43:00 -
[6]
WORMSPACE |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.27 12:02:00 -
[7]
Originally by: Gnulpie Yeah, no concord in w-space ... and that is GOOD! Really good move from CCP. Makes things really interesting I think.
You mean it's not safe for me to bring my faction-fitted navy raven in there? ;(
... |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.27 14:56:00 -
[8]
Originally by: CCP Greyscale 5) We're still thinking about this. My heart says "you have an up-to-date clone, right?", but my head's worrying about getting ritually sacrificed by the GMs for the petition load.
Your sacrifice has been greatly appreciated. And once we can wrestle the head back from the GMs, it will be put on display at a honorary position in Madame Tussauds Wax Museum.
Greatly looking forward to wormspace with no padding. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 04:29:00 -
[9]
Originally by: JimBob Leeroy i am under the impression that these systems are not desinged for those ppl that have played forever. there are a lot of ppl even 3 yrs old that have never seen a fair chance at 0.0 space.
You you never wandered into 0.0 in the 3 years you played, you won't be heading out to wormspace either.
Maybe once, like you did long ago as you got ganked at a low-sec gate camp, for never to return again. It matters not what riches awaits on the other side, as long as you're not willing to risk your little pod you're not going anywhere.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 11:15:00 -
[10]
Originally by: Clansworth Why is it, that in everyones thought process only the defenders can game the WH mechanics - and the attackers cant? You want a sizeable BS fleet in that WH space? Just rapidly cycle the Whs.
Because everyone knows that large alliances use magic to get troops to a sieged system. |
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.28 16:55:00 -
[11]
Originally by: Xailia ...
Did you just spot a game mechanics with multiple possible implementations in consideration and none set in stone?
Oh my, you certainly caught the devs with their proverbial pants around their heads. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 17:02:00 -
[12]
Originally by: Granmethedon III ...
Originally by: CCP Prism X
Originally by: Khanto Thor How many open wormholes can there be in a wormhole system?
With the exception of systems that are forced to have at least one wormhole inside of them, a given system could theoretically have all the existing wormholes within it.
The latter depends on whether there are any other wormholes there or not. Collapsing the wormhole you already have will not guarantee a new wormhole spawning in your current system, unless your system is one of those previously mentioned systems that are forced to have at least 1 wormhole in them at any given moment.
...
You missed off the important part (highlighted in red) that shows that both Prism and Greyscale agree the W-space MUST always have a wormhole in it. ;)
No, CCP PrismX is actually saying that there are two classes of wormspace systems. Those that _MUST_ have at least one wormhole, and those that might have zero or more. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 17:19:00 -
[13]
Originally by: CCP Prism X
Originally by: Khanto Thor CCP...a couple of questions:
How many open wormholes can there be in a wormhole system?
In wormhole space, if the next wormhole found is to restrictive to let your gang of ships through, can you keep scanning for wormholes, until one matches the mass of your ships? or does the open wormhole have to collapse before any new wormholes can be discovered?
With the exception of systems that are forced to have at least one wormhole inside of them, a given system could theoretically have all the existing wormholes within it.
The latter depends on whether there are any other wormholes there or not. Collapsing the wormhole you already have will not guarantee a new wormhole spawning in your current system, unless your system is one of those previously mentioned systems that are forced to have at least 1 wormhole in them at any given moment.
It's really not as nice and comfy over there as some of the proponents of Alliances claiming everything with POSs would like you to think. I'm quite looking forward to following to seeing these plans unfold upon launch. 
P.S. You got an expansion that starts with a Q! Now you want systems as well! 
Please read the post again carefully, and consider the context here...
First, he's answering a question about wormholes in wormhole systems.
Second, the bolded parts of the answer does not make sense if he's talking about both k- and w-space systems. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.28 17:29:00 -
[14]
Originally by: War Fairy Anything before the unless is meaningless as w-space systems meet the criteria after the unless.
It is the action of collapsing and hoping for a new wormhole to appear that is not applicable to w-space. It would be if you were looking for better w-space systems and hoping to keep your exploration to one system, but we haven't really even touched that possibility yet.
Anyway, the god himself answered above. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.29 17:49:00 -
[15]
Make DDD's create a destination point for a one-way wormhole, one that is visible on the overview in the entry-point system. ^_^
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.30 11:19:00 -
[16]
Hah... The wormholes are as anti-macro as you can get.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.30 18:46:00 -
[17]
Originally by: AleRiperKilt - Isk seller closes wormhole to farm in peace. - New wormhole access spawns in Rancer - Rancer pirates find wormhole .... you can guess the rest 
There's no isk to farm. (Likely) And _THE RATS_ won't let him farm in peace. (You did read up on the new AI, did you not?) |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.31 11:01:00 -
[18]
Originally by: Miyamoto Uroki Actually you are already able to warp during scans right now on Tranquility. At least thats what some of my mates say.
I think he's just afraid CCP will remove a totally unrelated feature just to be mean, so he's assuming the worst.
CCP, please tell us you're not removing Large Shield Extender II's now that T3 is coming!
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.31 11:26:00 -
[19]
Edited by: Rakshasa Taisab on 31/01/2009 11:26:53
Originally by: ollobrains2 t3 are direct ship modifications not t3 modules ( basically one module might be 50 m3 bigger drone bay on youre bs with a corressponding decrease in youre cargo bay) perhaps a 6 LY increase in youre black ops range with a 20km decrease in targetting range or a 50% reduction in warp speed
Such modifications will allow more variance on t1 and t2 ships in addition to rigging slots
I was mocking the guy who was upset about warping while scanning being nerfed, when there's been absolutely no mention of anything even close to that.
But your understanding of T3 is way off. T3 will be 'ship sections/parts', not modules you fit on ships. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.02.04 04:03:00 -
[20]
Originally by: Bellum Eternus I would think it's the same as shuttles or similar- 30 days.
No they won't, only shuttles, fighters and noob ships are cleaned up. (devblog) |
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 16:36:00 -
[21]
Originally by: Mashie Saldana Will we get 0-way wormholes, so if you enter it you will instantly get spit out right where you started or maybe at a different location but in the same solarsystem?
Already implemented. They're called logoffski-holes.
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